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Author |
Thread Statistics | Show CCP posts - 42 post(s) |
Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.04.29 07:12:00 -
[1] - Quote
tl;dr
worm - more drone bonus than before gila - more drone bonus than before rattler - same drone bonus as before ==> sad
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Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.01 11:43:00 -
[2] - Quote
Arthur Aihaken wrote:stoicfaux wrote:Ugh, do we really need a kinetic damage bonused raven hull? Or a split weapon Scorpion/Raven with rails and missiles? OTOH, given the attention to drones, aside from the RP concerns (although SoE may alleviate that,) what about Rogue Drone ships? Perish the thought! I would certainly be ok with a Rogue Drone line that was drones, drones and more drones.
POTATOES WITH LEGS!!!!
Anyways, 1-2 turret bs with extra drone bonus aside, it would need something more of a theme, passive armor rep or rep bonus or something else.
Or if everyone would have to capture and tame his own bs... |
Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.02 14:08:00 -
[3] - Quote
It is not really helpfull that everyone has its own specific situation he judges the new ship by.
For me, the rattler could be a interesting high dps @100km sniper maybe with fitting problems, but im still sad aboot the focus being on the missiles.
A brawler guy will be unhappy about lightd, missile guy about velocity, and so on and on and on and on....
Yes , probably the ship tries to be too many things at once and we also see too many versions of it. |
Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.03 13:03:00 -
[4] - Quote
KaDa en Bauldry wrote:epicurus ataraxia wrote:Sure more paper DPS, but why on earth bother with it, without flying it one can see just how management heavy it has become. Dunno, I always tried to fly my Rattlesnake with as much gank and as little gank as possible. Based on my previous times with a CNR, it shouldn't be really worse. TP is now 5 seconds, and we have the LMJD. Heck, for a time I had a mission alt, ran a CNR with the Rattlesnake (back when there was no microdrive and Tp was 10 seconds), this will be much easier! Now FITTING it properly, that will be a game of tradeoffs... ...that I - in my masochistic ways - am almost looking forward to! Though I would like to do so without a CPU rig/module.
Hmm, tradeoffs, if we assume just cruise sniping and just bs, how many tp, radius, and exp velocity stuff would one need? |
Barton Breau
University of Caille Gallente Federation
20
|
Posted - 2014.05.04 16:07:00 -
[5] - Quote
KaDa en Bauldry wrote:stoicfaux wrote:Rigs make a difference. With 3xRigors, T1 cruise missiles have better damage application than non-Rigored Fury Heavies (e.g. you're using missile range rigs with the RHMLs,) so you will normally be better off with T1 cruise unless you really need the the front loaded DPS or plan on shooting a lot of frigates. Used an Apoc to have 5 unbonused missiles, Rattler would have made cruise go faster. Those numbers were with Rigors for each of them. I don't really plan to shoot frigates with missiles at all, it's non-orbiting cruisers that make me hesitate, some get more than half the dps of speedtanked even with rigors and TPs helping me. About all of 400 dps (after reload, almost 600 without) from normal HMs launched from a RHML against half of the 500 dps of the Cruise... Cruise is probably still the way to go. Or I can swap based on the ratio of Cruisers against Battleships in the mission.
Hmmph, with my noob knowledge of missiles eft sez 425 dps on 4 fury cruises with 1 tp, 1 rigor II , 1 flare I (to leave room for one control range II), 8 and 9 +5 % slot implants and 3% crash maxed on a 340 sig 161m/s bs approaching, 220dps on 350m/s.
Am I on the right track or completely off? |
Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 04:41:00 -
[6] - Quote
Arthur Aihaken wrote:Priestess Lin wrote:WHOA! you are blowing my mind man. I didn't even think not having 50% bonus missile damage was a possibility. Are you saying it is a good idea if the Rattlesnake remains a drone boat? That means it is even possible that we can think about a Snake that keeps its +50% drone damage and HP for all its drones and maybe even the 400m3 drone bay that made it desirable in the first place. I'm not sure if losing the thermic/kinetic missile damage bonus is even an option - I'm just throwing it out there. On Tuesday we'll be able to run a pair of Geckos that will actually do more damage with the current iteration of the Rattlesnake than the proposed one, which seems a tad odd (3.0 equivalent drones vs. 2.75 drones due to the reduction in bandwidth). Especially since the Gecko seems custom-designed with the Rattlesnake in-mind. As for the application of drone damage to all drones and a bump to the size of the drone bay, I don't think either are very realistic.
People already think 800dps @ 50km gardes are op, with 1600dps it does not even matter if there are any launchers at all. |
Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 05:29:00 -
[7] - Quote
Hasikan Miallok wrote:Arthur Aihaken wrote:Just to ensure I have my math right hereGǪ A +275% bonus is actually a multiplier of 3.75x (100% + 275%). Is that correct? Yep so currently: Light , Medium, Heavy and Sentry = 5 * 1.5 = 7.5 equivalent unbonused drones DPS After patch: Heavy and Sentry = 2 * 3.75 = 7.5 equivalent unbonused drones DPS (no change) Light , Medium = 5 * 1.0 = 5.0 equivalent unbonused drones (33% nerf) Made up for by 38 cap (WTF? why bother) Extra launcher and 50% missile damage but losing missile velocity bonus PLUS needs to be taken in context of other drone and module changes
Which, apart of speed, are or will be very small, damage stays (-5% - +8%), faction ddas taken officer ones into account will give maybe 6% extra for four of them.
Or do you mean something else? |
Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 14:40:00 -
[8] - Quote
Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job?
Technically we have none or one at best, the ishtar has also heavies as a bonus, thus it cancels out and the domi has generic drone bonuses.
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Barton Breau
University of Caille Gallente Federation
21
|
Posted - 2014.05.05 16:39:00 -
[9] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:RATTLESNAKE Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage Caldari Battleship Bonus: 4% bonus to all shield resistances Role Bonus: 275% bonus to heavy drone damage, velocity and tracking
So why not just eliminate the sentry drone bonus and expand on the heavy drone bonus? Don't we already have enough hulls that really cover sentry drones and do a more effective job? Just replying addressing a different point If this had been CCP rises original proposal. Sentry users would have been shocked.... Initially. Once they realised they gained all of the benefits, and also gained the ability not to be locked in place nursemaiding their sentries, then the ship in testing and rollout would prove very popular and desirable to a great many players.We can argue about whether adding an extra 20% over this, in exchange for giving up sentries is a fair point, but the main idea is excellent. It would be an excellent Pirate ship, different from anything else, just as the other pirate ships are different to everything else. So plus about 8 million for your suggestion, It is a clever, imaginative solution to many peoples issues, as well as my own. (People may have concerns as to the loss of Ewar drones. i can understand that. But hopefully when the ewar rebalance comes to modules and drones too that can be taken into account.)
I have sincere doubt that 3.75x hp gives the heavies invulnerability at being targeted by basically everything.
And the nursemaiding is debatable, there are several ways to play winth sentries, not everyone is locked in pre omni nerf times "ill just drop gardes and afk". |
Barton Breau
University of Caille Gallente Federation
22
|
Posted - 2014.05.05 19:05:00 -
[10] - Quote
Last Wolf wrote:Daichi Yamato wrote:Priestess Lin wrote:
changing quote because it will probably be deleted.
its primary dps is still drones. ~800 is still more than ~500. The snake has 93.75% of the dps of a golem without including drone dps.It really just depends on what lows you want to fit.
Hmm and nobody posts fits (i assume we all can multiply 4 launcher dps by 1.875).
My best on a 315sig, 175-350m/s bs was so far 1150-1430 dps. |
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Barton Breau
University of Caille Gallente Federation
22
|
Posted - 2014.05.05 22:05:00 -
[11] - Quote
Dunno about pvp, but a reasonable assumption in pve regarding split resists would be around 65-85% effectiveness.
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Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.06 12:56:00 -
[12] - Quote
The question here is if one is so bored with sniping, that he would want to handle 2 tps and changing between navy and t2 cruises for extra 200-250dps over a navy domi.
(ad POS, wouldnt you want to go rather for a navy geddon with heavies , t1 endless lasorz and 1500 dps?) (or a similarly fitted domi with 1300dps) |
Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.06 13:23:00 -
[13] - Quote
Th rattler has not rainbow coming out of it, only someone went into great lengths to make fitting it "interesting", imo. |
Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 20:19:00 -
[14] - Quote
Mike Voidstar wrote:
I will say that High DPS is the new paradigm for this ship. The only real problem with what they are doing is in not raising the DPS higher on the drones.
I am afraid, that due to hysteria regarding pvp, this can be done only maybe on a marauder without hardpoints, without a dominix bonus and with a fixed increase of drone damagemod under bastion (lets say, +1.3, do the math). |
Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 21:15:00 -
[15] - Quote
Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates.
Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :) |
Barton Breau
University of Caille Gallente Federation
24
|
Posted - 2014.05.08 23:04:00 -
[16] - Quote
Mike Voidstar wrote:Barton Breau wrote:Mike Voidstar wrote:I don't see why.
I will grant you that with the way drone assist has evolved into use, the full 500% bonus the snake deserves would be a poor idea. a 400% bonus would be appropriate, or even the 275% they have now on sentries, and a 500% bonus on Heavies.
Working the HP bonus up separately from the DPS bonus is an option as well, as is done on the Gallente Frigates. Well, i was trying to be reasonable, not match the vindi 2k+ paper 15km dps at 50+km :) It is not as bad as it would seem. While the drones dont have all that poor base sensor strength, there is no way to raise it. As there are now only two drones, or just one with a Geckho, you can easily counter the increased DPS with ecm. The Snake gets no tracking or range on the hull to make Gardes effective at medium ranges, so reaching out with their DPS will be costly. Even with announced changes this summer drones will continue to have a poor selection of rigs, and no implants or boosters to push their performance up, so 3 DDA and maybe a sentry damage rig is it. With the split system it has poor efficiency in fitting, with tank missiles and drones all competing for resources.
Whos talking gardes, you propose ~1400dps from heavies + ~700 dps from missiles with the possibility to fit it on top of a 5 slot shield tank on a shield resist bonused ship, before any pvp consideration even comes in. |
Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:02:00 -
[17] - Quote
Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp
Make that 600 on angel bs + 657 bouncers for proper applied dps. |
Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:23:00 -
[18] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Arthur Aihaken wrote:baltec1 wrote:Its going to out damage the scorp, there is no question about it. Let's see the fit. [Test, Test] 5x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II 2x Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Large Micro Jump Drive Gist A-Type Large Shield Booster Adaptive Invulnerability Field II Shield Boost Amplifier II 3x Drone Damage Amplifier II 2x Caldari Navy Ballistic Control System Ballistic Control System II Large Warhead Flare Catalyst I 2x Large Warhead Rigor Catalyst II 2x Garde II 1571 DPS 819 DPS from missiles. 751 DPS from gardes 334 DPS omni tank If you use ogres, Total DPS is 1631 with 793 DPS from drones Edit, Put wrong rigs on the fit Derp Make that 600 on angel bs + 657 bouncers for proper applied dps. SNI gets 814 DPS with Explosive fury, 3 CNBCUs and 2 T2 BCUs So the snake still has 400 more DPS than the SNI Besides, It would most likely be used in Caldari/gallente space where they are shooting the resist hole.
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited, in which case the jump drive could be exchanged.
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Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 07:42:00 -
[19] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Resist is not the issue, the speed and sig of the target is, to get to good numbers you would probably have to have to use 2 tps, maybe less rigs with those, and switch to navy cruises for fast battleships.
But ofcourse that is not a issue of you plan to be orbited (would also make the 38+19km gardes work), in which case the jump drive could be exchanged.
This forum post has the math from a Fleet Phoon with the same rigs. My Snake fit would be between the standard and drone Phoon fleets in his posts. Damage application agaisnt frigs would be the lowest, But you use sentrys to pop them at range anyways. I will admit Id probably be using Curators for my drones vs guristas/serp. I was just throwing a fit together to show the potential DPS
The first post of the thread (havent read more) assumes orbit velocity (175m/s), which is not the speed they may approach, they may approach you at twice that. So sure, you could probably pick the slower ones (some do approach at orbit velocity) and let the faster ones orbit you, but you are already handling a tp, drones, missile volleys....
EDIT: well , anyone can throw a vindi fit together for 2.2k dps @ 5km :) |
Barton Breau
University of Caille Gallente Federation
25
|
Posted - 2014.05.10 08:01:00 -
[20] - Quote
baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. |
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Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:01:00 -
[21] - Quote
baltec1 wrote:afkalt wrote:
Two things:
A) faction BCUs - no faction DDA until later B) fury missiles have no drone equivalent. Precisions would be far lower and would be needed to shoot frigs with the launchers, this isn't a concern drones share.
It's not as simple as the paper numbers make it
Its also not a pure droneboat.
100 dps +- on either side does not a XYZ boat make
And its neither a supreme one, what the original point was
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Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:05:00 -
[22] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
Raven has no issues getting its damage down, the rattle wont either.
Thats a non-statement, a myrm has no problems getting its damage done in l4s, yet it is hardly optimal. You seriously just compared the new rattle with a t1 battlecruiser and have the nerve to say I gave a non-statement... People are saying that cruise missiles wont work, fact is that ravens, scorps and phoons have zero issues with aplying damage with cruise missiles.
I have not compared them, you did in your mind, which not my problem, is it?
I merely pointed out that "getting damage down" is such a broad term, it makes the whole thing null and void.
And you even choose to reinforce my point by further relativizing the missile application issue, thank you! :) |
Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:20:00 -
[23] - Quote
baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. |
Barton Breau
University of Caille Gallente Federation
26
|
Posted - 2014.05.10 09:37:00 -
[24] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote: Right so now we can drop this none argument of the rattle not being able to apply its significant firepower.
Noone has had it in the first place, we were talking about the fit. You were talking about the sig and speed which look like you were trying to say the rattle would not be applying most of its damage.There have been others throughout this thread who seem to think the rattle wont be able to apply the bulk of its damage either from cruise or heavy drones.
Thats probably because of the available slots and two weapon systems, not primarily missile application, for example for a mjd fit you would want to have 100km control range, but would have to remove one missile launcher or use a rig, then having less space or rigors, bla bla bla, you get the point.
I guess the "interesting fitting choices" is strong with this one. |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 10:56:00 -
[25] - Quote
baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:13:00 -
[26] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... You can get more firepower than that out of it. It will out damage just about any subcap.
You can, but not in the way you are describing, why are you so worried, once people find the more convenient ways to fit it for 1.3-1.6k the demand will go up, just keep selling, if we nag enough for a utility highslot or something in the meantime it will not hurt, will it? |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:25:00 -
[27] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You dont need drone tracking, heavies will track frigates well enough. Before the BS balance pass my mega's heavy drones did just fine vs cruisers in pvp. Also a mjd is not just something for getting into snipe range, my raven uses rhml and only uses the mjd to get to gates/objectives. Equally, you dont need to have two tp to be effective.
Well, if your argument is that we can fly the rattler with 1-1.2k dps and much stuff take care of just to fly the rattler and have much stuff to take care of, then that is quite weak and thus will only continue this back and forth... You can get more firepower than that out of it. It will out damage just about any subcap. You can, but not in the way you are describing, why are you so worried, once people find the more convenient ways to fit it for 1.3-1.6k the demand will go up, just keep selling, if we nag enough for a utility highslot or something in the meantime it will not hurt, will it? Projecting that much firepower out to 100km is not something this game needs.
I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed. |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 11:39:00 -
[28] - Quote
baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good.
Show me the warden with blaster tracking.
It is not that complicated to get that to 100. |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 12:02:00 -
[29] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Quote: I hope you do realize, that it will be projected, one rigor II rig more or one rigor II rig less, and that this ship has already sailed.
EDIT: not even mentioning the vindicator
Show me the vindi with 100km blasters. Currently, the new rattle will have very good firepower out to just shy of 80km. That is amazingly good. Show me the warden with blaster tracking. It is not that complicated to get that to 100. You honestly think blasters will go out to 100km on a vindi? Also tracking isnt much of an issue at longer ranges.
I may have been overzealous with the vindi bashing, but you still can get to a few dps shy of 1200dps with rails and wardens, 70+60 and 86+39 .
EDIT: theoretically :) |
Barton Breau
University of Caille Gallente Federation
27
|
Posted - 2014.05.10 12:15:00 -
[30] - Quote
baltec1 wrote:
You can, but the rattle can spit out more up to 80km.
Even up to 100, what was the point? |
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Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 12:26:00 -
[31] - Quote
TehCloud wrote:Am I seeing this correctly, the Rattle goes from having 7.5 effective Ogres to having 5.5? I get that it's getting an extra launcher and some missile damage, but it's not getting the PG to handle an extra launcher.
I hope the Rattle gets tweaked a bit more, otherwise the only people going to use them are those that can only pvp by assisting their sentries to someone.
Brace yourself.
(275% bonus means 100+275%, 7.5 effective) |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 12:41:00 -
[32] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You can, but the rattle can spit out more up to 80km.
Even up to 100, what was the point? EDIT: you cannot switch to mittani-projection-slide talking points halfway trough the discussion, it confuses people Giving the rattle the extra utility high would mean it would be able to project its massive firepower to 100km. As it stands only the missiles will reach 100km. That much firepower out to that range is just too much.
What scenario are we talking about? We do have drone control range rigs, and we can fiddle with cruise applied damage by changing around tps. |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:42:00 -
[33] - Quote
baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account.
Arent they already written on the first page?
EDIT: are torps even still an option without the velocity bonus? |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:49:00 -
[34] - Quote
epicurus ataraxia wrote:Barton Breau wrote:baltec1 wrote:TehCloud wrote:Glad I was wrong on the Drone Damage part. The rattle still lacks the fitting to support a 5th launcher though. Capinjected Torprattle can't fit a Heavy Neut/Nos in it's Utility high, CPU doesn't even allow for a fifth Launcher. CPU and PG are things we can only fiddle with when they land on sisi. We need to wait for now but it likely does need a bit more room to take the extra launcher into account. Arent they already written on the first page? EDIT: are torps even still an option without the velocity bonus? Why yes they are already on the first page and have been since before we discovered the full meaning of the proposal. That is just one of the reasons that some want CCP to revisit this ship and spend a little time re-evaluating it. EDIT: As to torps, well, niche uses possibly, otherwise, not so much.
So where is the cpu hog then? |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 13:59:00 -
[35] - Quote
epicurus ataraxia wrote:
Not so much an individual "hog" but changes to the number of launchers and it becoming necessary to alter rigs and modules to take account is really not going to have no effect is it?
Possibly CCP Rise might have realised that if he was able to spend more time considering his changes?
But if you fit faction and deadspace, I am sure there will be suitable fits.
No wonder the Gankers are somewhat excited.
Well, you have 887cpu and you save 19cpu per launcher going from torps and 3 missile rigs (which is so far the only situation anyone mentioned cpu is a problem), where is the problem?
I am really asking, what i have so far tried, i was having trouble maxing the cpu, fitwise. |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 14:14:00 -
[36] - Quote
epicurus ataraxia wrote:Barton Breau wrote:
Well, you have 887cpu and you save 19cpu per launcher going from torps and 3 missile rigs (which is so far the only situation anyone mentioned cpu is a problem), where is the problem?
I am really asking, what i have so far tried, i was having trouble maxing the cpu, fitwise.
The rigs are very hungry on CPU. The Damage mods to drone and ballistic are also hungry, changing the shields to take account of changes, hungry, extra launcher, hungry. Basically it turns a ship with low/moderate CPU needs into one that to get a decent fit for missiles and drones just cannot fit them, with a tank too. Yes one can, but the requirement for faction and other bling makes it a Gank magnet. And we all know that most will just try to maximise EFT DPS, and minimal tank. Hence why some are super excited, not as a ship but as a target.
So in a nutshell, your argument is, that if we use all t2 regardless of other considerations, then there will be not enough cpu, do i understand it correctly? |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 14:25:00 -
[37] - Quote
epicurus ataraxia wrote: Agreed, there should be compromises.
I have tried and failed to find a reasonable fit, that gives reasonable tank, reasonable damage application, reasonable missile damage, reasonable drone range, and reasonable drone damage. At a sane cost of fitting. Not great, not overpowered, something that would make the rattlesnake a good ship to fly for PvE as well as PvP.
By turning it into a gank magnet , I can achieve that, just. Not overpowered, reasonable.
If you are able to discover one, I personally would love to see it, and that will put to rest forever the claims that it is overpowered.
For how much fitting cost are you aiming at?
|
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 15:06:00 -
[38] - Quote
Mournful Conciousness wrote: Damage application of cruise missiles is excellent.
Thats a new one. |
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 17:20:00 -
[39] - Quote
Kaarous Aldurald wrote:baltec1 wrote: The CFC use sentries with Megathrons and they do perfectly fine vs A-hack fleets that move a lot faster than NPCs. Don't lie.
He can't not lie. He staked out a position entirely devoid of facts, and now unless he backs down from it he can't get out of it. Just for the record, folks. Sentries track NPCs just fine. And the new Rattlesnake loses ZERO efficacy in PvE compared to it's present form. If you want to fit it like you would before, with 4 launchers and 2 drone range amps instead of using the new 5th launcher, the only change will be that your sentries don't die as easily, and you have 50% more missile damage.
Thats a fair idea, lowest hands-off build, worst bs application, 1125dps 5 launchers, 1090dps 4 launchers , since we gain a rig slot, the problem arises when there is not that much trouble with application, 1260 5 launchers, 1121 4 launchers.
|
Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 18:33:00 -
[40] - Quote
baltec1 wrote:Arthur Aihaken wrote:Mournful Conciousness wrote:I should think this will tank any level 4 or c3 WH site: Yes, but even with the target painter missile damage application is still going to be pretty abysmal. Citadel cruise missiles will hammer cruisers. What exactly makes you think cruise missiles, the most widely used weapon in level 4 missions, are unable to land their damage?
Dont search for the same correlation as in fleet doctrine, missioning has not the same penalties for underperforming, we do not really know whether the majority of people uses 4 or 7 salvos per bs. |
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Barton Breau
University of Caille Gallente Federation
28
|
Posted - 2014.05.10 20:08:00 -
[41] - Quote
With this being said, 175 is still not half (or even 0.4), and more inconvenient in that you cannot have 3 flights + lights + salvage as before.
Just saying. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 13:31:00 -
[42] - Quote
baltec1 wrote:Ulviirstin wrote:CCP Rise wrote:Finally we get to the battleships! RATTLESNAKE Drones (bandwidth / bay): 50(-75) / 175(-225) Sir! I would like to say what most of rattle-flying capsuleers being shy to admit. The question is not in dps balance or will the new two sentry damage as old five ones. Heretofore just RATTLE (and GILA) gives the opportunity to those players who live in the Empire to fly on "little-wonnabe-carrier". Nerfing dronbay and reducing the number of drones you make those ships into banal cruiser and battleship as if you have just deleted them. I beg Your pardon, but this is not rebalance, it's deletion from the game a possibility for a considerable class players. You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 13:37:00 -
[43] - Quote
baltec1 wrote: realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Realistically, why heavies? Having 3 sentry types so you dont have to shuffle around drones before every mission in addition to resists seems more likely. (I mean on top of a flight of lights, just in case and salvagers) |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 14:38:00 -
[44] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones.
You do realize that that makes only 3 ships (1 bs, the domi) fit that definition, with others left that have a big drone bay? |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 14:43:00 -
[45] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote: realistically you would have a flight of heavies, a flight of sentries and then a bunch of lights with a flight od salvagers if you want. You dont need any more for pve.
In pvp you would have the same but I would replace the salvagers with a flight of light armour drones.
Realistically, why heavies? Having 3 sentry types so you dont have to shuffle around drones before every mission in addition to resists seems more likely. (I mean on top of a flight of lights, just in case and salvagers) Close range work.
Seems unlikely , please elaborate the use cases. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 17:34:00 -
[46] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:baltec1 wrote:
You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats.
Define "dedicated droneboat". Ships like the domi. The rattle is a mix of missiles and drones. You do realize that that makes only 3 ships (1 bs, the domi) fit that definition, with others left that have a big drone bay? You forgot the geddon.
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 18:27:00 -
[47] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Geddon has no weapon damage bonus, and is therefore a Dedicated drone boat.
Neither have industrials or electronic attack ships, does that make them dedicated [null] boats? |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 18:58:00 -
[48] - Quote
baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon.
It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus.
|
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:12:00 -
[49] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Geddon is a mix of drones and nos, it does not fit your definition, or better said, if geddon is a dedicated drone boat, then the rattler is too.
Remind us what the damage bonus is for the geddon. It has the same bonus as the rattler (more or less), the other bonus is nos range like the rattlers will be missile damage. If you want to restrict it to a damage bonus, fine, but think of the CNR, it has no missile damage bonus. It has two bonuses to its missiles, one for projection and one for application.
Neither of those is damage. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:16:00 -
[50] - Quote
Doggy Dogwoofwoof wrote: On paper they arent. But they are in practice.
Like a nos bonus slowing a ship down by disabling ab/mwd and preventing it from using active defenses? |
|
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 19:28:00 -
[51] - Quote
Arthur Aihaken wrote:Barton Breau wrote:Neither of those is damage. Explosion radius helps apply damage better - especially if your target is moving faster than the missile explosion velocity.
And if it isnt and has a large sig then it does nothing. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:12:00 -
[52] - Quote
baltec1 wrote:Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses.
So we arrive at:
"You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Where dedicated drone boats means ships with only drone and no other weapon bonuses."
Hmm, Nestor?
Also implies drones are weapons and not a special category, so where do i overheat sentrys? |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:42:00 -
[53] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:Barton Breau wrote:
Neither of those is damage.
Still weapon bonuses. So we arrive at: "You get more drone flights in the rattle than any other battleships aside from the dedicated droneboats. Where dedicated drone boats means ships with only drone and no other weapon bonuses." Hmm, Nestor? Also implies drones are weapons and not a special category, so where do i overheat sentrys? Nester isn't a droneboat.
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :) |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.12 20:56:00 -
[54] - Quote
baltec1 wrote:Barton Breau wrote:
Well, now that a ship with drone damage and hp bonus is not a drone boat, much less dedicated, what is? Any ship that can carry less flights than the new rattler? :)
The Nester is a RR specialist with lasers and drones with advanced probing abilities. Its far from a dedicated droneboat.
Which disproves your statement, and i should be doing that, not you yourself. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.13 11:52:00 -
[55] - Quote
Kaarous Aldurald wrote:Arthur Aihaken wrote:Tyberius Franklin wrote:Honestly, considering the complaints about the mobility of the nestor I'm surprised either of you would bother giving a second thought to the RS. Similar align time, and while the RS is only marginally faster without prop, it falls considerably behind with it with prop due to the mass differences. The Rattlesnake is an entirely different beast, but I sold mine when they announced the Mordu's Legion ships. I still wouldn't get a Nestor with a Covert Ops cloaking device (not my playing style), but I imagine there are many that would. Personally, they serve very different roles. The Mordu line really isn't for PvE in any real way, as most of the bonuses they have are focused toward PvP. Scram range and missile velocity are both totally irrelevant in PvE, so it's really down to the cool factor of their excellent appearance. Whilst none of the Snake's bonuses are wasted in regards to using them to shoot rats.
One would think 2-3x missile speed as a qol improvement would be positive for missile users, together with slighly more dps. |
Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.13 13:04:00 -
[56] - Quote
Last Wolf wrote:They should re-re-do the Snake into a dedicated drone boat now that we have a dedicated missile boat.
They should, but they wont, or if they would, it would still be +50% hp/dam, but now with 50% optimal/speed, wheeeee!!!
Combined weapon ships doing much more damage or having more significant advantages looks much more balanced to a spreadsheet developer, unfortunately. |
Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 06:05:00 -
[57] - Quote
Doggy Dogwoofwoof wrote: Lin you are not understanding this, Berserkers Or the gecko will be going almost the same speed as a medium would with a Drone nav. They WILL keep up with mediums and will kill the target faster.
Edit. Something like this [Rattlesnake, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Drone Navigation Computer II Drone Navigation Computer II 100MN Microwarpdrive I Large Shield Extender II Shield Recharger II
Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Cruise Missile Launcher II, Drone Link Augmentor II
Large Core Defense Field Purger I Large Core Defense Field Purger I Large Core Defense Field Purger I
Berserker II x2 Gecko x1 It has 340 DPS tank, is stable with the MWD off, and has 1621 DPS with ogres. Ogres would go 2.4km/s Gecko 3.7km/s same for berserkers Edit wrong missiles derp
Apart from application problems with the missiles making you do just maybe 30-50% of the paper dps, where are you getting the 1600+ figure from? You have just 2+2 das, that means 700+700 damage at best, what am i missing? |
Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 07:49:00 -
[58] - Quote
Sgt Ocker wrote:I've just been having another play around on Sisi with the Guristas ships.
Looking at the specs on the new Faction Drone mods, I'm not sure they will be worth the prices (initially at least) people will ask for them. Faction Drone Damage Amplifier 0.8% better than T2. Unless they are cheap may not be worth the effort
Sentient Omni Tracking Enhancer at 0.5% better than T2 Omni and having to drop a damage mod for it? Yeah not sure about that, especially as the available versions, Sentient and Officer, will likely have hefty prices attached. Sentient mods could be a buff for drone regions, although the attributes of the modules is likely to see low prices - or a market full of so-so mods no-one is prepared to pay the high price of.
I've never seen an Officer drone upgrade mod on a market so the extra attributes offered (the best of which are pretty good) will be so expensive as to only be affordable by the richest and be fit to Shield Supers. It is a nice buff to shield supers, as long as drop rates are there to make them available
Heh, most people did expect just a minor difference (since we already have a "navy" bonus on dda2, and the officer is 26%), but 0.8% is quite entertaining. |
Barton Breau
University of Caille Gallente Federation
34
|
Posted - 2014.05.17 00:43:00 -
[59] - Quote
I wondered how you can do 100% damage to a 320sig 350m/s target with cruises and just one tp, no rigs... |
Barton Breau
University of Caille Gallente Federation
34
|
Posted - 2014.05.17 08:35:00 -
[60] - Quote
Chicken Exroofer wrote:I seem to remember drone interfacing being reduced from 20% per level to 10% per level in summer patch.
That would make for a very significant reduction if that is in the current sisi build.
And makes me sad. Since I already have that one at 5.
Drone damage stays roughly the same, they buff the base damage to compensate, ofc there are tweaks here and there (warden buffed slightly, garde nerfed). |
|
Barton Breau
University of Caille Gallente Federation
40
|
Posted - 2014.05.23 19:33:00 -
[61] - Quote
IMO, the devs are quite happy that they have created the perfect superior drone boat that does more damage with missiles than drones, with an added benefit of interesting fitting choices due to lack of slots and/or cpu. |
Barton Breau
University of Caille Gallente Federation
41
|
Posted - 2014.05.24 15:19:00 -
[62] - Quote
Kaarous Aldurald wrote:As usual epicurus completely ignores anything to do with the Super Drone concept.
The drone weapon system is, all things considered, really overpowered. It can have damage application at any size level, unlike any and every other battleship weapon platform. It can also have selectable damage, and is immune to most ewar and neuts as well.
To counterbalance this, drones have two weak points.
Some of them have a travel time, and they can be destroyed.
But the Super Drone mechanic is a huge step in mitigating one of those weaknesses with the enormous hitpoint bonus. That cannot, and must not come without a cost.
In the Rattlesnake, that cost is light and medium drone bonuses.
Debatable, consider: - can we take the ewar immunity as a net advantage if the damage is comparable to auto targeting missiles? - can we take the ewar immunity as a net advantage if webs completely neut one type of drone weapon and the other type comes pre-webbed? - can we take the damage size application as a net advantage if it also incorporates size damage adjustment? - does destructible + lower damage + (neutable or static) + less choice of ships <= (selectable damage or nearly selectable damage) + limited ewar resistance ?
EDIT: and im in no way saying the rattler will be bad, or that the superdrone concept is bad, they are just meh all things considered for this ship - "increase your drone damage by training another weapon system" - which seems to be the thing this ship will be good at, with a nearly 50/50 damage split |
Barton Breau
University of Caille Gallente Federation
41
|
Posted - 2014.05.24 15:42:00 -
[63] - Quote
Kubera Vaisravana wrote:Quote:a nearly 50/50 split of adequate damage of both systems My numbers showed missiles making up fully 3/5ths of the rattlesnake damage now. Hardly seems even.
You have some odd numbers then (or me ofc :) ), the split is at best 60/40 if you want to really really use 2x tp to make furys work and use wardens, or i am getting worse at math.
wardens - 612 dps 2x ogre - 840dps furys - 879dps torps - 751dps
EDIT: faction ddas are 33-47dps in this case |
Barton Breau
University of Caille Gallente Federation
42
|
Posted - 2014.05.25 15:40:00 -
[64] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote:Torpedos also makes more sense on a Snake when you consider the volume of torpedoes vs cruise. Torpedoes are only .1m3 while cruise missiles are .5, 5x the volume.
That... that's your argument? That's the best you can come up with to disguise your real complaint of "I hate change waaaaah!"? No one can take you seriously. How about you grow a pair, and post this fit of yours that you are so eager to defend.
Apart of missiles being 0.05 and torps 0.1 ... |
Barton Breau
University of Caille Gallente Federation
42
|
Posted - 2014.05.25 15:53:00 -
[65] - Quote
epicurus ataraxia wrote: The rattlesnake has amazing bonused Guristas Drone bonuses, the most powerful subcap drone system in the game. Sounded so good and exciting at Fanfest. Hang on..... Where'd that go?
Excel programmers. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 03:10:00 -
[66] - Quote
M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
As a ship that rewards high SP the rattlesnake is pretty perfect right now. If you only have one weapon system it uses trained up properly, you can fly it like you would either a pure drone boat or a pure missile ship, working your way back to a 50/50 hybrid as your other skills are perfected. *THIS* is unique and of value.
Now if you want to talk about split weapons lets go to another thread and discuss the mess that is a PvE dragoon with 3 weapon systems, one of which is not even used by your ship's race. (please for the love of all, don't tell me you put lasers on it)
The only complaint one can have is that the missile bonus is on the gallente battleship skill, but perhaps if you are transitioning from a navy raven or navy scorp you can just suck it up and blow the couple days to get Gal BS 4 before you switch.
Just use the same explanation that is used for the existence of navy ships and marauders that are a upgrade over a t1 bs.
Rattler as a exclusively drone ship, that is gone imo, at best we can hope for drone faction ships 3 years from now. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:05:00 -
[67] - Quote
Cassandra Aurilien wrote:Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. They've been trying to reduce the number of drones deployed (and have been doing so) for years. The Domi used to deploy 15 drones. Drone interfacing used to give extra drones in space, rather than a damage bonus, and the Domi's current damage bonus used to be a 1 extra drone per level of Gallente battleship. Besides, what you are asking for is a mini-carrier. Outside of high-sec, why not use a carrier? A carrier is only slightly more expensive than a pirate BS & has much more EHP & utility.
I do think he was talking about effective drones, so, whoosh? |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:19:00 -
[68] - Quote
Cassandra Aurilien wrote:
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier?
He never said carrier level drone firepower, you did. If drone assist will be the problem once we have 1-2 ships giving 10-25% more dps, just like other weapon systems, then nerf drone assist.
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:46:00 -
[69] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:Cassandra Aurilien wrote:
If it's effective drones, you are buffing drone assist. Either way, he is wanting carrier level drone firepower on a BS. At that point, why not get a carrier?
He never said carrier level drone firepower, you did. If drone assist will be the problem once we have 1-2 ships giving 10-25% more dps, just like other weapon systems, then nerf drone assist. A Carrier puts out exactly twice the firepower of a Domi. (Drones only.) 25% Bonus to drones on top of a Domi's bonuses + 4 unbonused launchers, and you're already right next to carrier level firepower. The point is, outside of high-sec, and a few wormhole applications, a carrier does that job at the nearly the same price & has massively more utility & EHP to boot.
After kronos you will be there regardless whether 60 or 40% of it comes from drones.
So you have no point, just strawmen. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 04:59:00 -
[70] - Quote
M Key wrote:Chris Winter wrote:M Key wrote: No. Just No.
Explain WHY there must be something better than a Dominix at drones. Something has to be best, so why not the Dominix? Why MUST the pirate BS be the best at drones?
Because every other weapon system has some place to go after their T1 BS that isn't "train another weapon system"? Pirate BSes that give more damage or unique bonuses, navy BSes that give more tank/whatever, marauders that give you awesome things. The drone skill changes are clearly trying to position drones as an equal primary weapon system, even making it longer to train drones with fewer benefits than other weapon systems (no T2 ammo, for example). If drones are supposed to be a valid primary weapon system, it makes no sense for a T1 BS to be the best as far as subcaps go. So? Why shouldn't a Drone user have to train another weapon system? Its clearly in the design of Battleships that they will have the support of drones. So why should an Amarr Laser boat need to use drones to maximize DPS? Why should it be "needed" atleast in theory to carry a set of light drones on a battleship to clean off frigates that get under your guns and/or do not get satisfactory damage application from your large missiles? You are asking for Drones to not only be unique, but better than any other battleship class weapon system in not needing a second weapon system in theory. and yes I know in practice a MJD and 100KM range on your guns means frigates go away as fast as your guns cycle. Still doesn't remove the theory that battleships have a dead zone needing to be covered by their own drones. And I'm pretty sure we can all agree we don't want large class short range guns (pulse, blasters, autocannon) to work just fine on close range orbiting frigates.
Sentry drone max dps is 800, amarr laser boat at that range can do 1100dps (or 800 out to 170km).
|
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:19:00 -
[71] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
After kronos you will be there regardless whether 60 or 40% of it comes from drones.
So you have no point, just strawmen.
In fact, it's already there in the TFI. The TFI is fine, as you can't apply that damage without making major fitting concessions. (2 slot tank on many TFI fits.) On the RS it will be there at the DPS coming at a cost of tank, and with trade-offs to maximize application. Dual weapon boats, while quite useful, don't come without trade-offs. (I love my Typhoon Fleet Issue... ) A single system drone boat would not have to use target painters, missiles rigs, two sets of weapon upgrades, etc. to apply it's full damage. A dual weapon system boat must, leaving not much room on the hull for a tank.
Once again, straw man, noone is arguing the rattler should do 1600dps from drones, not even 1200, to get to your last "carrier dps" a 4missile rattler would have to use the same set of rigs and mods as the kronos rattler. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:37:00 -
[72] - Quote
Cassandra Aurilien wrote:Barton Breau wrote: Once again, straw man, noone is arguing the rattler should do 1600dps from drones, not even 1200, to get to your last "carrier dps" a 4missile rattler would have to use the same set of rigs and mods as the kronos rattler.
The point is that we already have a drone ship which gives the DPS from drones he's looking for. It's called a carrier. It's price point is similar to a pirate faction BS. The role is already covered. If they remove the ability of carriers to fit normal drones, then sure, they need to fill that role & by all means, introduce a new ship to fill it. Until then, it's pointless, outside of high-sec mission running.
A carrier requires additional skills a gun enthusiast does not have to invest into, moreover, as you yourself point out, its not a bs and has additional limitations.
We are really scraping the bottom of the barrel, dont we?
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 05:57:00 -
[73] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
A carrier requires additional skills a gun enthusiast does not have to invest into, moreover, as you yourself point out, its not a bs and has additional limitations.
We are really scraping the bottom of the barrel, dont we?
No, not really. My original point is that for nearly the same cost of a hypothetical drone faction BS (Rattler or a new one), you can have a carrier which would have slightly superior firepower & massively superior tank & accomplish the exact role you are looking for, outside of high sec. I don't see the point. If CCP does, great. They might add it. As they've gone the other direction, I don't think they see the point either.
Now you are again at carrier drone dps, a carrier versus a proposed drone dps is a difference of 50% damage. What the op suggested is just a possibility for slightly better drone ship, like other weapon system have slightly better navy or marauder ships without a requirement of dual weapons. And you are still avoiding the skill investment, how about we make every bs dual weapon if you want to break 1k dps, you have dreads outside highsec...
And you finish with a appeal to authority....
EDIT: or argument from silence |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 06:31:00 -
[74] - Quote
Cassandra Aurilien wrote:Barton Breau wrote:
Now you are again at carrier drone dps, a carrier versus a proposed drone dps is a difference of 50% damage. What the op suggested is just a possibility for slightly better drone ship, like other weapon system have slightly better navy or marauder ships without a requirement of dual weapons. And you are still avoiding the skill investment, how about we make every bs dual weapon if you want to break 1k dps, you have dreads outside highsec...
And you finish with a appeal to authority....
LOL! Dreads break 10K. There is a massive difference in DPS between a BS & a Dread. Not much of one between a BS and a carrier. If they create a pure drone faction BS, great. I don't think it's necessary, and I like the new Rattler the way it is, but I wouldn't be actually bothered. Enough people say they want one, I suppose. Anyway, that's enough for me... There is no point in this discussion, as you want something that I consider pointless, and I doubt either of us will change our minds. I hope you get your drone BS, for what its worth. Edit: Fixed quote.
If it is not sieged, it does not, so you dont really need a navy geddon or revelation.
EDIT: but fair enough, i cannot really estimate what i would be saying if lasor damage would go down by 25% tomorrow :) |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 12:21:00 -
[75] - Quote
Kaarous Aldurald wrote:Gabriel Karade wrote: Unless of course you have some glorious re-working of the drone mechanics, from the code up, waiting in the wings and this is all 'temporary'GǪ.
Mynnna's latest blog post suggests such a thing. CCP has been working towards a rewrite of the basic code behind EVE. That basic code being in the state it currently is part of what holds them back with POS and drone reworks. So that's not impossible that it's coming "soon". And anyway, the Rattlesnake is not going to be upgraded into the Dominix 2.0, with double the drone dps. And if people can't see why that is a bad idea, they're either beyond redemption as players or blatantly dishonest.
There we go again... |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:01:00 -
[76] - Quote
Captain Finklestein wrote:Quote:[Rattlesnake, L4]
4x Cruise Missile Launcher II (Inferno Fury Cruise Missile) Drone Link Augmenter II
Pith B-Type X-Large Shield Booster 2x Shield Boost Amplifier II EM Ward Field II 2x Adaptive Invulnerability Field II Gist B-Type 100MN Afterburner
4x Capacitor Power Relay II 2x Drone Damage Amplifier II
2x Large Capacitor Control Circuit II 1 x Large Warhead Flare Catalyst I
5x Garde II Quote:[Implants - L4 Missiles/Shield]
Slot 1: Training Slot 2: Training Slot 3: Training Slot 4: Training Slot 5: Training Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-605 Slot 7: Zainou 'Deadeye' Missile Projection MP-705 Slot 8: Inherent Implants 'Squire' Energy Management EM-805 Slot 9: Zainou 'Deadeye' Target Navigation Prediction TN-905 Slot 10: Zainou 'Deadeye' Rapid Launch RL-1005 Quote:[Statistics - L4 Rattlesnake]
Effective HP: 99,899 (Eve: 79,360) Tank Ability: 1,405.02 DPS Shield Resists - EM: 75.93%, Ex: 78.64%, Ki: 74.37%, Th: 65.82%
Capacitor (Lasts 15m 5s)
Volley Damage: 4,589.24 DPS: 750.55 This is pre-patch (today) while using a Gnosis with T2 links. Missile skills at IV or V, perfect drone and tanking skills. Battleship skills only at III/IV Gal/Cal. With these skills post-patch we get 20% more drone DPS and 40% more missile DPS + 1 extra hardpoint Drones: 521 dps ---> 625 dps Missiles: 230 dps --> 402 dps Total: 750 dps --> 1027 dps Post-patch this Rattler fit does 1027dps, tanks 1405dps, buffers 100k EHP, and sustains 15 minutes of capacitor with everything active. It is fit with a propulsion mod (off) and the deadspace modules both cost just 50m or so each. With max skills and a T3 booster the numbers become absurd, and go beyond reason if you plug in the right set in implants slots 1-5. I am thus largely confused why anyone is disappointed with the Rattle changes.
Apart from 1027 being rather low, as you have probably reused low slots and no way of knowing whther you mean paper or applied missile dps, where does the 20% drone damage increase come from ?
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:20:00 -
[77] - Quote
Garviel Tarrant wrote:epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too.
Cruise application against a bs that is burning towards you at 300m/s is bad, this is what you get when sniping.
If you allow the said bs to orbit you, then you get just a ~50% penalty without tps and rigs with furys, it gets much better.
While its far from bad overall, i settled for navy cruises and a 'conservative' 1300 dps @100km in my plans. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 15:35:00 -
[78] - Quote
Garviel Tarrant wrote:Barton Breau wrote:Garviel Tarrant wrote:epicurus ataraxia wrote:
Well if all the rattlesnake has to do, is apply it's mighty DPS without any consideration as to how, then that of course would be correct. Unfortunately, things are a little more complex than that.
Why does everyone keep acting like missile application is horrendous? Or is this because it can't use bonused medium/lights to kill mission rats? Surely you can just mjd away and blap them with gardes? The new Rattler is a complete monster when you consider the tank/gank it puts out in the right circumstances. Might be bad at lvl4's though? But lets be honest, lvl 4's already have an entire class of lolships designed for them (Marauders) they don't need the pirate BS's too. Cruise application against a bs that is burning towards you at 300m/s is bad, this is what you get when sniping. If you allow the said bs to orbit you, then you get just a ~50% penalty without tps and rigs with furys, it gets much better. While its far from bad overall, i settled for navy cruises and a 'conservative' 1300 dps @100km in my plans. How does a bs burn at 300m/s o.o I'm quite sure cruise missiles hit BC's perfectly with one TP.. So they should do fine against bs? Unless possibly if you're talking fury, i didn't check the application on fury.. But honestly you can never really use high damage ammo against anything thats not webbed/tped on any weapon system.. I'd think that with the Rattlers manly inate tank you could put a lot of midslots into application and have it in spades.
Rats, rats do if they are far away.
Also i was talking extreme, furys without rigs and without tp, ofc you can select what you desire, tp helps, but ofc 2x tp and full rigs would be ideal. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 20:20:00 -
[79] - Quote
Kaarous Aldurald wrote: Meanwhile, Sentry drones are still hilariously overpowered, Super Drone or otherwise. In fact Super Drone Sentries are almost inarguably even more powerful.
Good bait. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 20:34:00 -
[80] - Quote
I already mentioned it somewhere, but, in the end if you want to play pve as pvp, its a choice, not a requirement, and you could have more fun doing actual pvp. |
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:06:00 -
[81] - Quote
Onictus wrote: The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
50 x 4 == 200
What one could argue at best is that when you got 3 flights, lights and salvage before, now you are missing 25 bay to do the same.
But certainly not a buff in any case. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:10:00 -
[82] - Quote
Onictus wrote:Barton Breau wrote:Onictus wrote: The super drones mean that you need all of 50m3 for a set of main drones so you can carry 4 sets of mains (read heavy/sentry) and a set of lights, or three sets of mains, and three lights, or 3 mains a medium and a light etc. With 400m3 you got three sets of mains, and a set of lights... THIS IS STILL A BUFF again, you have more options that allow basically better flexibility.
50 x 4 == 200 What one could argue at best is that when you got 3 flights, lights and salvage before, now you are missing 25 bay to do the same. But certainly not a buff in any case. Thought it was 225.....read the - apparently Eitherway, considering what you are going to be dropping its identical, unless you really much carry three sets of unbonused mediums for god only knows what reason.
Yeh, its the same function wise, so no nerf even if i said so, math is hard :) |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 21:25:00 -
[83] - Quote
Garviel Tarrant wrote:Why do you keep arguing with people who clearly have no idea what they are talking about and have never actually pvped like their ideas on Balance have any value?
Ah, you cannot imagine how often i heard that one, before f2p, server merges and shutdowns. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.26 23:48:00 -
[84] - Quote
And what exactly is wrong with 722 dps out to 148 , 1300 dps out to 99 with navy cruises and a 4 slot shield tank ? |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 03:10:00 -
[85] - Quote
afkalt wrote:And it is - aside from the fitting it is better in every way. The only thing keeping fleet typhoons from blotting out the sun in PvE-land is the wafter-thin-balls-of-steel-kill-or-be-killed-tankGäó. A rattlesnake tanks like a BOSS and giving it those DPS levels means that, actually, the passive regen alone (on an ACTIVE fit) is sufficient. But...not many people seem to believe the ferocity of said fleet typhoon and it is the only frame of reference here. All skills V, no implants and the weakest sentries and it'll still lay down 1300+ DPS out to lock range - this thing will two shot low bounty battleships. A rattlesnake is there, or thereabouts but with at least twice the tank. Edit: If you're semi afking it - you cant really complain in the context of it being pirate and special. Nothing wrong with a bit of multiboxing/background missioning - but you can't complain about the performance when you're not trying
A good comparison with the phoon/navy phoon, but apart of both being very very tight fits (i didnt bother to make them work, the cpu was >6%), you still miss 2 mid slots in the end (omni? tank? tp?), if we are talking high end fury dps, still do less applied dps than the rattler (the navy one by 40 :) ) and will have probably bigger problems and delays with cruisers, bc and frigates, due to low drone dps.
The navy phoon wins by 30 applied dps with navy cruises :)
But yes, while the rattler comes on top, its still nothing you would write home about. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 03:50:00 -
[86] - Quote
Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu.
[Rattlesnake, Drone + Cruise] Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Sentient Drone Damage Amplifier Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Micro Jump Drive Omnidirectional Tracking Link II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script Kinetic Deflection Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Domination Large Shield Booster
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Drone Link Augmentor II
Large Drone Control Range Augmentor I Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Warden II x2 Bouncer II x2
|
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:10:00 -
[87] - Quote
Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not
Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:15:00 -
[88] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It is designed to be already "balanced". BUTTTTTTTTTTTTTTTTTTT its not Err, you could argue that it atually is completely balanced. What it isnt, is fun or interesting. SHHH, We must make it known it is bad, Dont give CCP the wrong idea
Unfortunately, once spreadsheets take over, you need a really big uproar to discomfort the beancounters, or a sub drop :) |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:27:00 -
[89] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo THough i do wish i had the range of yours
If i wanted to do tp, cap boosters and 84 control range, i guess i would change one omni for a tp, with a single tp, you still need the angel bs to go 175m/s or below to apply all of scourges fury :) , and you dont need 2 omnis unless you really really want to use curators (60+15 vs 68+19). |
Barton Breau
University of Caille Gallente Federation
44
|
Posted - 2014.05.27 06:44:00 -
[90] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote:Barton Breau wrote:Doggy Dogwoofwoof wrote: Mind sharing the fits you tried? trying to deiced on my final fit ill use Edit, My possible Fit
Nothing fancy, i just played around the idea to do as much dps as possible with ~100km drone range and without tps and similar, drones and volley counting seems enough for me (i dont fly missile ships in general). The limiting factor is cpu (especially cnbc vs bc II), ofc, drone rig does not help, but is not that different from dla II , 44 cpu. Try something like my edit. My current Snake is similar but with T2 BCUs and only one DLA. The missiles apply most of their DPS, though the drones only reach out to 80 KM, So you dont need the SeBo THough i do wish i had the range of yours If i wanted to do tp, cap boosters and 84 control range, i guess i would change one omni for a tp, with a single tp, you still need the angel bs to go 175m/s or below to apply all of scourges fury :) , and you dont need 2 omnis unless you really really want to use curators (60+15 vs 68+19). Dual Rigors help with the Speed issue, though i do live out in caldrai space so i get Angels abit less often than Min space. You really only need a 2 or 3 slot tank for most L4s. So the Cap booster and MJD can be switched out to preferences. As for the Omnis, they let me use Gardes at longer range for more DPS ( Guristas/Serp missions) Or a Tracking script for when they get close.
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :) |
|
Barton Breau
University of Caille Gallente Federation
45
|
Posted - 2014.05.27 07:53:00 -
[91] - Quote
Doggy Dogwoofwoof wrote:Barton Breau wrote:
Its playstyle preference, just keep in mind that 1 vs 2 tp on a 275m/s bs is 622 vs 816 fury dps (2x rigor II + flare I), and gardes 1 vs 2 omis are 35+23 vs 39+30 , if we want to trust eft.
How well that translates to reality is to be seen, i will surely play with this once i have skills, a few hundred m for rig configurations did not kill anyone :)
I thought there was a bigger bonus on the Omni for range, Guess im thinking of the old passive omnis. Anyways, This is my idea for Damsel. 2nd Omni will have a Tracking script. Has 630 DPS tank for 3 minutes. It should kill everything fast enough that you dont need to be cap stable. Though Cap booster instead of the 2nd Omni would be good if you messed up. BTW, Can you link where you got your EFT modifications, Mine doesnt seem to have the faction DDAs
Omnis have 15% optimal 30% falloff with script, just gardes have 30 optimal to begin with :)
https://forums.eveonline.com/default.aspx?g=posts&t=24359 (change Data_Kronos to Data, the command line switch is not working properly) |
Barton Breau
University of Caille Gallente Federation
45
|
Posted - 2014.05.27 13:07:00 -
[92] - Quote
Sniper Smith wrote:Foxstar Damaskeenus wrote:I noticed the Nestor isn't in that list. Any reason? It's working as intended... lol
Interesting that this one survived, should we take it that the nestor was intentionally designed as being unfun? :) |
Barton Breau
University of Caille Gallente Federation
46
|
Posted - 2014.05.28 16:48:00 -
[93] - Quote
Nah, the last few days were rather dull. |
Barton Breau
University of Caille Gallente Federation
46
|
Posted - 2014.05.28 18:33:00 -
[94] - Quote
Kaarous Aldurald wrote:Fabulous Rod wrote: Try reading all the valid complaints.
There aren't any.
Well, we could have had slightly more drone and slightly less missile dps to keep it similar to gila and a interesting choice for just drone users (besides the obvious tank)... |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 06:10:00 -
[95] - Quote
baltec1 wrote:Abmeiz Keram wrote:
@baltec1: I pray you are right :). I'll have to do a few L4's to find out. Till then: thanks for cheering me up :D.
Grab yourself a few gecko drones, they work rather well vs smaller targets and on the rattle they are like launching a little cruiser in terms of tank.
It does seem that everyone is flying ravens and has never flown a drone ship, much less used sentrys in pve, doesnt it? :) |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:30:00 -
[96] - Quote
Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak
Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute. |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:35:00 -
[97] - Quote
Hasril Pux wrote:Barton Breau wrote:Hasril Pux wrote:@Ameiz Keram: I posted a fit on battleclinic in an attempt to retain some semblance of a Rattlesnake L4 mission sniper, Cabal Kodiak Quote: I've hit Angel battleships orbiting at 15ish km with Bouncers without having to resort to Tracking Scripts.
Does not compute. Tis true. Try it on Singularity.
I didnt question the truthfullnes, i questioned how a bs would get to you to 15km with 1500 dps flung at the room, and how does that go inside with you having a mjd fit. |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 07:56:00 -
[98] - Quote
Hasril Pux wrote: Because I'm TESTING the fit, man. I'm not trying to own missions on test server.
Fair enuf, as you say , master of none.
(but i still think 2 x navy omni is too much, 1x omni II should be enuf)
EDIT: and failfitclinic does not disappoint :)
Quote: This ship is being redesigned to support missiles as its primary damage source.
|
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.31 16:24:00 -
[99] - Quote
epicurus ataraxia wrote:
Please do not compare me to anyone else,I am referring to people who run missions, I am not saying it is a "bad" ship, for some missions, I will keep it for, those it does well., for missions with a large number of fast rats, the RNI has the abilities to clear them as they approach, and still kill them in close (a little slow but acceptable) with precisions, that does not work with the Rattlesnake. Kill them with bouncers on approach or you are really out of luck. The old Rattlesnake had this in balance and capabilities. it did this well Dominix or RNI are the two battleship choices, one T1 one Navy, The pirate vessel is inferior, not bad just inferior. One does not expect a superior product to be inferior.
And remember, not everyone has our skills, some will really suffer here.
Lets keep our feet on the ground.
Maybe it would help if you would explain the situations where it is sub par, outside the odd spider drone encounter, which for you seem to be carrying the plague and everyone else that uses a sniper fit just ignores until everything else is dead. |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 02:28:00 -
[100] - Quote
afkalt wrote:epicurus ataraxia wrote:When the users try it, people will form their own opinion, pulling half your damage, repeatedly will be such fun, users will love trying to shoot elite frigates and spider drones with heavies, and then give up and find it not much better with unbonused low hit point light drones And then they will buy navy ravens or dominixes, as with a navy raven, one does not have to pull in half your dps to concentrate weak light drones on the webbing and scramming frigates.
I Hope you will be proud. 1) You've ignored my post and I do not believe I've butted heads with you in the thread and my post was to try and assist you. I strongly suspecct you are not getting the most from the ship down to fitting/misconception issues. I mean no offence. 2) You're being massively melodramatic. 3) Precisions cruises - get the skills to use them. Then wonder what the heck you were worried about. 4) Seriously - why do spider drones bother you? It's a SENTRY boat they web (they dont even scram and they do 0 DPS). It's not like it's a tengu and speed is life. You're already stationary!
Also hes alerady "pulling" half of his dps every time has lights out and has no problem with it, i guess this is another "i chose to use this stupidly and it didnt work out, so it is up" thing.
EDIT: and its quarter, not half, in the end, because ~50% dps comes from missiles... |
|
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:00:00 -
[101] - Quote
epicurus ataraxia wrote:Ok lets take this stupidity in small bites.
Yes I know I can shoot spider drones with anything. There are more small fast rats than spider drones. Yes I know other ships can shoot them. Yes I know there are different drones. Yes All the little things that people pick out to try to dismiss concerns are not actually the important part.
So pay attention now.
The rattlesnake is less "pleasurable" " efficient" and " balanced" than before.
It now rewards micromanagement and is an inferior choice to the Caldari Navy Raven or the Dominix. In the area where it previously had the most use, which was in level 4 missions and anomalies
It certainly can still do them, it is not suddenly a bad ship. it can do more overall dps under certain circumstances. None of that is in dispute.
If that is what CCP want, then they have achieved their goal.
It is now a poorer ship after the rebalance in many ways, and better in a few.
One again you propose something "the rattlesnake is ..., it is inferior to ..." , but dont explain why you feel it is, you explain nothing. |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:32:00 -
[102] - Quote
epicurus ataraxia wrote:Barton Breau wrote:epicurus ataraxia wrote:Well the reasons were explained in detail, many times, and I have no intention of posting them yet again to be accused of posting a wall of text once again, the devs are no longer reading this any way, and I say to you read it for yourself, if you cannot be bothered to read when people post, why should I do all the work for you? Posting here has been wasting my time, I have had enough of the same old sniping. Trying to discuss this has been like trying to teach a Turkey to sing. It is frustrating, a waste of ones time and effort, and it annoys the turkey and just gets you pecked to death. It just makes you wish for Christmas. ( or thanksgiving). Interesting, you dont seem to have any problems posting your claims over and over and over and over again, but as soon as you have to write anything of substance... Good troll, I almost bit.
We have a saying here, "The wolf had promises, too." :)
|
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 11:44:00 -
[103] - Quote
However, it does seem to me that the industry trend is that the dev that makes a change that makes the players fight amongst each other instead of questioning the devs decisions is getting the biggest bonus. |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.06.01 19:02:00 -
[104] - Quote
Atach Hann wrote:hehe so u have massive drone BATTLESHIP with 400m3 bay and u fly with 1 drone like a girl walking with a pet :(
LOL
The +275% is a non-change, cause in the end youll do as much damage with the two as you did with 5 before, and the missiles got +30-50% damage, so you should really pick something real to be angry about. |
Barton Breau
University of Caille Gallente Federation
48
|
Posted - 2014.06.03 04:19:00 -
[105] - Quote
stoicfaux wrote: In the context of level 4s, after fiddling with the Rattlesnake some more on Sisi:
- 2.0 AU/s is sloooooooooooooooooooooooooooooow. And you can't use warp speed rigs or the implant #6 for warp speed.
- Ogre IIs are sloooooooooooooow. Use anything that's faster when killing lights. Especially against Serp frigates which like to orbit at 10+km.
- Missiles are sloooooooooooooow, i.e. volley counting sucks (micromanagement or lose DPS.)
- Sentries are sloooooooooooooooow. It's really annoying not to have drones out while you're moving to an acceleration gate which isn't that far away to begin with.
- Rattlesnake is sloooooooooooooooooow. See previous.
- Heavy drones require micromanagement since they tend to prefer non-frigate targets and/or whatever you're currently attacking. Ditto for sentries to a lesser degree. But at least sentries can't wander off.
- Can only lock 7 targets. Which becomes a noticeable annoyance since you need to keep many targets locked in order to micromanage drone targets. Heavy drones tend to kill the frigates quickly, and it takes forever to lock a frigate, which makes it difficult to keep enough frigates locked to keep the heavies from being idle or from wandering off.
- Locking is slooooooooooooooooooooow, which is compounded by being limited to 7 targets.
- Tank is great.
- Needs more CPU. Fitting is a pain even if you have perfect fitting skills.
- Fitting a Rattlesnake can be sloooooooooooooooooow, because adding a prop mod requires non-trivial thinking to make it fit.
- Ammo swapping is slooooooooooooooooooooow. Having to downgrade to T1 ammo to help kill frigate swarms faster was tedious.
- No tractor beam is sloooooooooooooooooooow. Seriously, not having a utility high is painful.
- Also, since when did level 4s have so many darn frigates?
- Did I mention the tank was great? For a lot of missions the cap booster is superfluous.
tl;dr - I was considering getting a 1500+ DPS Rattlesnake, but after the slow warp speed, missile micromanagement, drone micromanagement, target locking micromanagement, and jumping through fitting hoops, the Rattlesnake is dead to me.
Dunno, it kinda reads like a story starting with "so i put the 1400s and a lmjd on my mach..." :) |
Barton Breau
University of Caille Gallente Federation
49
|
Posted - 2014.06.04 05:09:00 -
[106] - Quote
Arthur Aihaken wrote:So, thumbs up or thumbs down on the new Rattlesnake?
Thumbs up for proper 2 weapon system ship.
Thumbs down (and a certain other finger up) for superior drone boat . |
Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 12:09:00 -
[107] - Quote
Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes.
One would think that 850dps cruises would be better than 600dps torpedoes...
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Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 13:17:00 -
[108] - Quote
Priestess Lin wrote:Barton Breau wrote:Priestess Lin wrote: and blowing up battleships quickly and easily with torpedoes. One would think that 850dps cruises would be better than 600dps torpedoes... You fail to comprehend that you can't fit cruises and still be able to effectively deal with fast frigates and cruisers. Previously we had bonused light and medium drones for that. You aren't even addressing the argument correctly, just comparing apples to oranges.
Im just pointing out silly things that make your point laughable even before one even gets to the core issue that you are sad that in your opinion the new rattler is not as good at mimicking the machariel as the old one.
Which is still debatable. |
Barton Breau
University of Caille Gallente Federation
50
|
Posted - 2014.06.05 19:50:00 -
[109] - Quote
Priestess Lin wrote:You earlier said that if you fit a Rattlesnake for a passive fit, that you are playing it wrong.
Context. I think it could be successfully argued that if you are trying to max the output of 2 weapon systems, so that they surpass a specialised ship (which is the whole point), WHILE wasting slots on a passive fit, you are indeed doing it wrong.
|
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:13:00 -
[110] - Quote
Priestess Lin wrote:
Rattlesnake is the best battleship for passive tanking. Anyone who says you are wrong to fit it for passive tanking clearly doesn't know what the they are talking about.
Nobody was talking about maxing the output of 2 weapon systems. Your comment about context is totally misplaced.
think before you post.
The price of the Rattlesnake just keeps going down folks. That speculation bubble has burst and It has dropped quite a lot since the OP in this thread and has dropped even more so now with the release of Koronos. It keeps going down as we speak.
The market has spoken. The clowns were wrong.
Someone who uses blanket, anecdotal and ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously. |
|
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:19:00 -
[111] - Quote
baltec1 wrote:1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall
Do you think not counting in reloads (goes down to 1300dps) in a pve fit is wise? |
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:32:00 -
[112] - Quote
Priestess Lin wrote:Barton Breau wrote: Someone who uses blanket, anecdotal or ad hominem statements does not get to lecture other people about thinking, sorry.
Try better and people may take your issue more seriously.
just admit you are wrong instead of making baseless ad hominem attacks. you obviously can't argue. You ****** up. you thuoght wrong. Deal with it and move on like a man instead of embarrassing yourself even further.
No matter what people tell you after 10 beers, just repeating stuff more loudly, stating that the other person is wrong without any explanation and adding baits is not arguing.
Overall you have a somewhat passable point, but the avenue you chose to pursue it by does you disservice.
If you feel this is an insult, or anything else i said, then i fear it is something i cannot help you with and you will have to come to terms with it by yourself. |
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:36:00 -
[113] - Quote
baltec1 wrote:Barton Breau wrote:baltec1 wrote:1700+ DPS close, just shy of 1500 long, 5.06 AU/s. Stoicfaux I might be able to give your mach a run for its money afterall Do you think not counting in reloads (goes down to 1300dps) in a pve fit is wise? Almost all missions are done before you reload in a raven, reloading in a rattle isn't going to be an issue.
Fair enuf, could be interesting. |
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:41:00 -
[114] - Quote
Kaarous Aldurald wrote:Barton Breau wrote: Try better and people may take your issue more seriously.
I still won't. Every last point they have made is a lie or a non issue. Even if they knock off the incredible intellectual dishonesty and the personal attacks, the fact remains that their argument is inherently worthless.
Well, what i assume is that he/she/it is upset about is the inability to play mach in a rattle with torps and lights/meds.
The skill and fit changes you would have to do and slight playstyle change it would require to continue with this approach to l4s, i mean being upset by them, is somewhat valid.
Even if you can argue that it is nearly irrelevant in the grand scale of things :) |
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.05 20:48:00 -
[115] - Quote
baltec1 wrote:Barton Breau wrote:
Fair enuf, could be interesting.
It should be close. The rattle is faster at killing stuff than the mach however the mach is 2AU faster in warp.
Just use the mjd sparingly, stoic assumes quite fast missions for the warp speed to be a clear advanatage :) |
Barton Breau
University of Caille Gallente Federation
51
|
Posted - 2014.06.06 18:22:00 -
[116] - Quote
Priestess Lin wrote:Agent Luther Sloan wrote: First of all, why are so many fit's I've seen active tanked?
If you ask Kaarous, he will tell you that if you passive shield tank a Rattlesnake, you are doing it wrong. These kids are so ridiculous with their pve-only fits that still fall far short of the ease and mission clearing capability of a mach. --this par i dont really care about-- 1 or 2 drones are far easier combat than 5. Other ships are more versatile and do higher dps with less micromanagement.
Interestingly, mr. Sloan seems to be doing the same thing that you point out as ridiculous, dealing with micromanagement, close spawns, slowboating due to lower range, tracking problems due to close rats, refitting on the fly just to slowboat, cherry picking missions, lower damage overall ...
Dunno if we can get somewhere if we deal with "i have just one rigor and no painters on me raven and do l4s just fine, stuff just keeps exploding" arguments. (and yes, i am exaggerating) |
Barton Breau
University of Caille Gallente Federation
52
|
Posted - 2014.06.07 18:07:00 -
[117] - Quote
Dunno, personally i am still wrestling with idea of "comfortably killing" battleships with 550-650 dps torpedoes at close range while the drone bonus is wasted on 5 hobs chasing around frigates, something of a poor man's marauder, and why we should be so sad that this option is gone... |
Barton Breau
University of Caille Gallente Federation
52
|
Posted - 2014.06.10 21:32:00 -
[118] - Quote
Someone please explain why is missile application or light drone performance on small rats important , when one can blap them with sentries.
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